Virtual World Rescue
Describe what you see, open the locks and bring the gamer home.

About
In Virtual World Rescue, teams of ethical hackers are called to a secret mission. The night before, a young man testing a new virtual reality headset from a suspicious company was physically pulled into the game’s virtual world.
The mission is to move between the virtual and real worlds, finding the clues needed to rescue him and bring him back.
One team member at a time wears the VR headset and describes the rooms and locks they can see, while teammates in the real world hold the solutions: a set of lock modules and a guidebook that opens the doors to each room.
Just when teams think they have finished, they are sent to a second level with the same rooms and more complex locks. A main screen shows every team’s progress, keeping the competition lively.
Learning outcomes
Virtual World Rescue is a lean management business game built on real-time collaboration and precise communication.
The more clearly the player in the headset describes the problem, the faster teammates in the real world find the answer. Teams quickly see the cost of vague instructions and learn to confirm what they have heard.
The game has a strong learning curve. Through iteration, feedback and improvement, teams solve the second level far more efficiently than the first.
It is an ideal starting point for conversations about remote working, agile methods and communication across distance, all key topics for organisations with teams spread across Europe.
Teams leave with a simple, shared language for giving and checking instructions that they can carry straight back to work.
Program flow
-
Mission briefing
Teams hear about the gamer trapped in the virtual world and learn how the rescue works.
-
Enter the virtual world
One player puts on the VR headset and describes the rooms and locks they can see.
-
Crack the locks
Teammates in the real world use the lock modules and guidebook to open each door.
-
Level two
Teams face the same rooms with harder locks, using everything they learned in round one.
-
Debrief
Teams compare results on the main screen and discuss what made their communication faster.
What is included
Included
- Professional facilitators on the day
- VR headsets for each team
- Lock modules and guidebooks
- Main progress screen
- Facilitated debrief
Not included
- Venue hire
- Catering and refreshments
- Audiovisual equipment
- Coach transfers
- Branded materials
Frequently asked questions
How many participants can take part?
From 10 to 500, split into smaller teams.
How long does it last?
Around 2 hours, including the briefing and wrap-up.
Has everyone used VR before?
It does not matter. A short guide is given first, and turns in the headset are short.
Can it run indoors or outdoors?
It works best indoors, in a hotel function room, conference centre or large meeting space.
How many players are in each team?
Usually four to six, with everyone taking a turn in the headset.
Request a quote for Virtual World Rescue
Tell us your group size, date and goals. We will reply with a tailored proposal.
