Everest Summit Push

Guide your clients to the summit and back, one decision at a time.

  • Duration2.5 hours
  • SettingIndoor
  • StyleCompetitive and collaborative
  • Group size10 to 500 guests
Everest Summit Push photo 1

About

In Everest Summit Push, teams guide their clients on a 20-day expedition to the top of Mount Everest and safely back to base camp.

Teams must weigh up client fitness, weather, the best route to the summit, acclimatisation, use of oxygen, pitching tents and strategies to outwit the other teams. Key information arrives on each team’s tablet every day of the expedition.

Teams race each other to make swift yet clear-headed decisions. Space is limited in each height zone, so teams that hesitate can be stuck on a poorer route or unable to move at all.

Along the way, teams also complete active challenges, such as timed tent pack-ups, a blindfold climbing harness challenge and sleeping bag stuffing. They must decide what their guide carries: tents, oxygen or clients. Clients earn points as they climb higher, but without the right supplies they risk serious altitude sickness.

Learning outcomes

Everest Summit Push is an emotionally gripping learning tool, designed to change how people think about the way they work and make decisions.

Game-based learning helps people learn faster and remember more, thanks to an engaging theme, hands-on challenges and clear links to their business environment.

After the game, participants reflect on what happened during the expedition: how decisions were made, how risks were weighed and how the team handled pressure. Many teams are surprised by how much their early choices shaped what happened higher up the mountain.

They then connect these observations to real situations at work, identifying practical changes in behaviour, from planning and communication to customer focus and resilience.

It is an excellent choice for leadership programmes and strategy meetings across Europe.

Program flow

  1. Expedition briefing

    Teams meet their clients and learn how the expedition, the height zones and the scoring work.

  2. Plan the ascent

    Teams study weather, fitness and route options and agree their strategy for the climb.

  3. Day by day

    New information arrives on the tablets each day, and teams decide how and where to move.

  4. Active challenges

    Teams complete tent pack-ups, a blindfold harness challenge and sleeping bag stuffing.

  5. Summit and debrief

    Results are revealed, and teams connect their decisions on the mountain to their work.

What is included

Included

  • Professional facilitators on the day
  • Tablets with the expedition game
  • Climbing props and active challenge equipment
  • Facilitated debrief
  • Scoring and results

Not included

  • Venue hire
  • Catering and refreshments
  • Audiovisual equipment
  • Coach transfers
  • Branded materials

Frequently asked questions

How many participants can take part?

From 10 to 500, split into smaller teams.

How long does it last?

Around 2.5 hours, including the briefing and wrap-up.

Is there any real climbing?

No. It is an indoor business game, with active challenges that suit all fitness levels.

Can it run indoors or outdoors?

It works best indoors, in a hotel function room, conference centre or large meeting space.

Who is it designed for?

Any team, and especially leaders and groups working on decision-making and strategy.

Request a quote for Everest Summit Push

Tell us your group size, date and goals. We will reply with a tailored proposal.

ProgramEverest Summit Push